UX Case Study · Product Design · Mobile

UX Case Study · Product Design · Mobile

My Telenor App Redesign

My Telenor App Redesign

A decade-overdue redesign of Pakistan's most-used telecom app — simplifying core journeys for 50M+ subscribers, delivering 18% YoY user growth and a 34% increase in digital recharge within months of the initial core feature launch.

Product

My Telenor App (MTA)

Type

Telecom Self-Service

Scale

50M+ Users

Role

Product Designer

Platform

iOS & Android

01 — Overview

What We Built & Why It Mattered

My Telenor App (MTA) is Telenor Pakistan's primary self-service channel, a digital touchpoint enabling over 50 million subscribers to manage SIM services, data and voice bundles, account balance, usage, and subscriptions. The product supports high-frequency actions such as recharge, bundle purchase, and account management.
The app had not received a fundamental redesign in over a decade. Cluttered screens, inconsistent navigation, duplicate features, and deeply nested flows had accumulated into an experience that actively created friction. I co-led the end-to-end redesign of core journeys : Home, Packages, Easy load, and more working alongside Syed Muddassir, collaborating on key features while each owning separate areas of the product.

50M+

Users on the platform

18%

YoY user growth post core launch

10+

Years of design debt resolved

02 — The problem

The Decade of design debt

The original app was built feature-by-feature over many years with no single design system and no regular usability audits. The result was an experience that technically worked but actively created friction for users trying to do the simplest things.
Poor Information Hierarchy
The Home screen treated everything as equally important. Balance, navigation shortcuts, promotions, quick actions, usage data, all rendered at the same visual weight. Users spent an average of 5–8 seconds just orienting before taking any action. That's not navigation that's confusion.
Complex Journey's
Packages and Payment flows the app's most important revenue-generating features were fragmented across multiple nested screens with no clear progression, no status feedback, and multiple confirmation steps showing the same information repeatedly. Users consistently abandoned mid-flow because the path to completion was never clear.

View Packages & Payment Flow Audit →

View Home Screen Re-Audit →

Redundant Features
On the original Home screen, "Offers," "Packages," and "Make Your Own Plan" all led to the same destination the package browsing experience. Three entry points for one feature created uncertainty about which was the "right" one to tap, diluting user confidence.
Outdated Visual Language
Heavy blue gradients dominating the header, inconsistent tap target sizes, dense icon-heavy grids with no visual breathing room, and font sizes as small as 8pt in critical UI
Business Impact
Every added step, every moment of confusion, every abandoned mid-flow session represents a missed transaction on Pakistan's largest telecom platform. Drop-off during package subscription was concentrated at the midpoint of a deep nested flow.
"An 86% task completion rate in a prototype test — before a single line of production code ships — is a rare signal. The design isn't speculative. The outcomes are already validated."
"An 86% task completion rate in a prototype test — before a single line of production code ships — is a rare signal. The design isn't speculative. The outcomes are already validated."

03 — Role & Responsibilities

What I Owned

I co-led the MTA redesign with Syed Muddasir, within a cross-functional team of PMs, engineers, and a QA lead. We each owned separate feature areas while collaborating closely on shared flows and system-level decisions.

Area

My Ownership

Collaboration

Research & Audit

Heuristic evaluation, competitive benchmarking, Google reviews, stakeholder inputs

Syed Muddasir + PM alignment on scope and
priority

Information Architecture

Full IA restructure, sitemap, navigation taxonomy, feature grouping

Stakeholder review sessions

User Flows

Home, Packages, Easyload, Switch SIM, Usage, Auto Renewal

Engineering feasibility checks

UI Design

Mid & high-fidelity screens, design system components, spacing, tokens

Syed Muddasir on shared components

Usability Testing

Task-based moderated sessions, participant recruitment, analysis

PM present for stakeholder confidence

Stakeholder Management

Design rationale presentations, iteration sessions, alignment

Cross-functional team including product,
engineering, QA

Role & Collaboration

AreaMy OwnershipCollaboration
Research & Audit

Heuristic evaluation, competitive benchmarking, Google reviews, stakeholder inputs

Syed Muddasir + PM alignment on scope and priority

Information Architecture

Full IA restructure, sitemap, navigation taxonomy, feature grouping

Stakeholder review sessions

User Flows

Home, Packages, Easyload, Switch SIM, Usage, Auto Renewal

Engineering feasibility checks

UI Design

Mid & high-fidelity screens, design system components, spacing, tokens

Syed Muddasir on shared components

Usability Testing

Task-based moderated sessions, participant recruitment, analysis

PM present for stakeholder confidence

Stakeholder Management

Design rationale presentations, iteration sessions, alignment

Cross-functional team including product, engineering, QA

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04 — Research

Finding Ground Truth

Given the constraints — an internal redesign without access to live analytics — I structured a lean but rigorous research approach around available inputs.

Method 01

Heuristic Evaluation (Nielsen's 10)

Conducted a systematic, screen-by-screen audit of the live app. Across the Packages flow alone, multiple violations were identified most critical: Visibility of System Status (no purchase progress indicators), Error Prevention (one-tap auto-renewal disable with no warning), and Recognition over Recall (navigation without labels).

Method 02

Competitive Benchmarking

Benchmarked against Jazz World and Zong My App. The key distinction wasn't tab count but visual clutter presented before the user scrolls. Competitors presented far less information density above the fold, reducing cognitive overload.

Method 03

Stakeholder Inputs & User Signals

Despite repeated requests, stakeholders did not share internal session heatmaps or drop-off analytics. We relied on structured stakeholder inputs, Google Play Store reviews (pattern-coded by complaint theme), and direct user complaint data. One critical finding: the existing FAB 'Play & Win' button drove approximately 1 million daily taps. Its removal caused a measurable decline in indirect revenue, reinforcing the need to design intentionally before removing features.

Method 04

Stakeholder Interviews

Spoke with product leads and CS team representatives. Key insight: the most common complaint themes were can't find my balance, i' 'don't know how to activate a package,' and confusion around auto-renewal all direct IA and discoverability failures.

Key Constraints
The redesign operated under multiple layers of constraint. The first was the existing backend architecture, most features were already built around the CBS (Core Banking System), Telenor's telco management software, which defines what data can be surfaced, how user flows are structured, and what actions are technically possible.
A concrete example: if a user adds members to a Family Package, the CBS does not allow removing or limiting individual members later, even if a competitor like Zong offers that capability. Similarly, Auto Renewal behaviour is locked once set to a number, unlike YouTube subscriptions where payment details can be changed mid-cycle.

05 — Insights & Design Outcomes

9 Features. 9 Gaps. Clear Direction.

Research was translated into a structured feature-by-feature audit mapping each problem to a measurable design outcome, business impact, and the UX principle applied.

UX Audit Feature Redesigns

FeatureKey Insights (Problems)Success Metrics (Design Outcomes)Impact (User + Business)UX Principles Applied
1. Home Screen

Poor hierarchy, scattered core actions, high cognitive load

Core actions placed above-the-fold, navigation depth 2–3 → 0, findability 5–10s → ~2s

Faster access → higher conversion likelihood + improved first impression

Fitts LawVisual HierarchyHick LawAesthetic-Usability Effect
2. Buy Package

Long flow (~9 steps), unclear progression, weak success feedback

Steps reduced 9 → 5, added structured flow + detailed success state

Reduced drop-offs → higher purchase completion + improved trust

Hick LawProgressive DisclosureVisibility of System Status (Nielsen)
3. Easyload

Cluttered UI, too many options, non-urgent-friendly flow

Input simplified, bottom sheet interaction, time reduced 6–8s → 3–4s

Faster recharge → improved reliability perception + higher completion rate

Hick LawFitts LawRecognition over Recall (Nielsen)
5. Switch SIM

Outdated popup, unclear limits, poor usability

Bottom sheet + clear UX writing ("add up to 5"), reduced steps

Reduced confusion → smoother multi-SIM management

Match Between System & Real WorldRecognition over RecallFitts Law
6. Usage Remaining

Poor visibility, buried data, unclear hierarchy

Key usage info surfaced prominently, structured layout

Faster understanding → better decision-making (recharge/bundles)

Information HierarchyVisibility of System StatusGestalt Principles
7. Auto Renewal

One-tap disable, no warning → accidental churn risk

Confirmation modal introduced, decision clarity improved

Reduced accidental churn (~20–30% expected) → improved retention

Error Prevention (Nielsen)User Control & FreedomLoss Aversion (Behavioral UX)
8. Navigation Drawer

Outdated side drawer, poor scanability, hidden options

Replaced with structured navigation, reduced levels 2 → 1

Faster navigation → improved discoverability + modern UX alignment

Recognition over RecallProgressive DisclosureConsistency & Standards
9. Account Settings

Cluttered layout, poor readability, no grouping

Grouped sections, improved hierarchy + UX writing

Better scanability → faster task completion + reduced confusion

Aesthetic-Usability EffectInformation HierarchyConsistency
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Feature

Key Insights (Problems)

Success Metrics (Design Outcomes)

Impact (User + Business)

UX Principles Applied

1. Home Screen

Poor hierarchy, scattered core actions, high cognitive load

Core actions placed above-the-fold, navigation depth 2–3 → 0, findability 5–10s → ~2s

Faster access → higher conversion likelihood + improved first impression

Fitts Law

Visual Hierarchy

Hick Law

Aesthetic-Usability Effect

2. Buy Package

Long flow (~9 steps), unclear progression, weak success feedback

Steps reduced 9 → 5, added structured flow + detailed success state

Reduced drop-offs → higher purchase completion + improved trust

Hick Law

Progressive Disclosure

Visibility of System Status

3. Easyload

Cluttered UI, too many options, non-urgent-friendly flow

Input simplified, bottom sheet interaction, time reduced 6–8s → 3–4s

Faster recharge → improved reliability perception + higher completion rate

Hick Law

Fitts Law

Recognition over Recall (Nielsen)

5. Switch SIM

Outdated popup, unclear limits, poor usability

Bottom sheet + clear UX writing (“add up to 5”), reduced steps

Reduced confusion → smoother multi-SIM management

Match Between System & Real World

Recognition over Recall

Fitts Law

6. Usage Remaining

Poor visibility, buried data, unclear hierarchy

Key usage info surfaced prominently, structured layout

Faster understanding → better decision-making (recharge/bundles)

Information Hierarchy

Visibility of System Status

Gestalt Principles

7. Auto Renewal

One-tap disable, no warning → accidental churn risk

Confirmation modal introduced, decision clarity improved

Reduced accidental churn (~20–30% expected) → improved retention

Error Prevention (Nielsen)

User Control & Freedom

Loss Aversion (Behavioral UX)

8. Navigation Drawer

Outdated side drawer, poor scanability, hidden options

Replaced with structured navigation, reduced levels 2 → 1

Faster navigation → improved discoverability + modern UX alignment

Recognition over Recall

Progressive Disclosure

Consistency & Standards

9. Account Settings

Cluttered layout, poor readability, no grouping

Grouped sections, improved hierarchy + UX writing

Better scanability → faster task completion + reduced confusion

Aesthetic-Usability Effect

Information Hierarchy

Consistency

06 — Goals

What Success Looked Like

Business Goals

Drive 18% YoY user growth through improved retention and task completion

Increase 34% digital recharge transactions

Reduce dependency on customer support by making core journeys self-explanatory

Create a scalable design system for future feature additions

Reduce session abandonment on core monetisation screens

User Goals

Know remaining balance at a glance, within seconds

Find and activate a package with minimal steps

Complete Easyload without second-guessing the flow

Understand what each navigation tab contains before tapping

Complete tasks confidently without needing external help

07 — Information Architecture & Sitemap

Restructuring the System, Not Just the Screens

The most impactful design work wasn't visual it was structural. Before any screen was designed, a full sitemap was created to map every entry point, user state, and navigation path across the app. The sitemap accounts for three distinct user states are Guest, Prepaid, and Postpaid each with a different Home experience and feature access.
Site Map

Before

After

Before

After

Before

After

Before

After

Design System Decisions

Design ElementDecisionRationale

Color System

Single brand accent for all CTAs and active states

Eliminates ambiguity about what's interactive. Users scan for the accent = action.

Typography Scale

Balance figure at 32px; supporting labels at 10px

Creates extreme hierarchy. Primary data is unmissable, labels don't compete.

Touch Targets

Minimum 48×48dp for all interactive elements

WCAG 2.1 AA compliance + Fitts's Law. Critical for one-thumb mobile use.

Progress Indicators

Horizontal bars with percentage + remaining unit label

Dual coding — visual position AND numeric label. Comprehension in <200ms.

Spacing System

8px base unit, 4pt grid

Consistent rhythm across all screens. Prevents ad-hoc spacing decisions.

Card System

Package cards with 3 visible info layers: name, price, bundle

Scannable comparison without expanding. Reduces decision time.

Empty States

Action-oriented: 'No active package — Browse Packages →'

Converts dead ends into conversion opportunities.

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08 — UI Design

Visual Decisions That Serve Function

Design Element

Decision

Rationale

Color System

Single brand accent for all CTAs and active states

Eliminates ambiguity about what's interactive. Users scan for the accent = action.

Typography Scale

Balance figure at 32px; supporting labels at 10px

Creates extreme hierarchy. Primary data is unmissable, labels don't
compete.

Touch Targets

Minimum 48×48dp for all interactive elements

WCAG 2.1 AA compliance + Fitts's Law. Critical for one-thumb mobile
use.

Progress Indicators

Horizontal bars with percentage + remaining unit label

Dual coding — visual position AND numeric label. Comprehension in
<200ms.

Spacing System

8px base unit, 4pt grid

Consistent rhythm across all screens. Prevents ad-hoc spacing
decisions.

Card System

Package cards with 3 visible info layers: name, price, bundle

Scannable comparison without expanding. Reduces decision time.

Empty States

Action-oriented: 'No active package — Browse Packages →'

Converts dead ends into conversion opportunities.

What Testing Changed

Round 1 Issues Found

Package card needed clearer visual separation between name and pricing

Navigation reduced from 5 tabs to 4 tab successfully observed

SUS score: 68 — above average but short of target

Round 2 Fixes Applied

Package card visual hierarchy refined — clearer name, price, bundle weight

4-tab navigation tested successfully — users adapted quickly

SUS score Round 2: 79 — above average, exceeds target

Stakeholder Alignment
The most significant decision requiring management was navigation restructuring. The approach was to present structured findings from Google reviews and heuristic analysis alongside a proposed alternative — prominent placement within My Services — framing the change as improving discovery, not reducing access.

09 — Testing & Iteration

What Testing Revealed (and Changed)

Two rounds of moderated usability testing with 8 participants per round, across 3 user segments: heavy users (daily top-up), moderate (weekly), and infrequent (monthly package buyers).
Task-Based Testing Results

Usability Testing Results

TaskRound 01Round 02BaselineTimeline

"Find your remaining internet balance"

3.2s1.8s6.4s72% faster

"Subscribe to a daily data package"

32s18s58s69% faster

"Load Rs. 100 to another number"

24s14s41s66% faster

"Find Caller Tunes settings"

45s12sN/A73% faster
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09 — Testing & Iteration

What Testing Revealed (and Changed)

Two rounds of moderated usability testing with 8 participants per round, across 3 user segments: heavy users (daily top-up), moderate (weekly), and infrequent (monthly package buyers).
Task-Based Testing Results
Task
Round 01
Round 02
Baseline
Timeline
"Find your remaining internet balance"
3.2s
1.8s
6.4s

72% faster

"Subscribe to a daily data package"
32s
18s
58s

69% faster

"Load Rs. 100 to another number"
24s
14s
41s

66% faster

"Find Caller Tunes settings"
45s
12s
N/A

73% faster

What Testing Changed

Round 1 Issues Found

Package card needed clearer visual separation between name and pricing

Navigation reduced from 5 tabs to 4 tab successfully observed

SUS score: 68 — above average but short of target

Round 2 Fixes Applied

Package card visual hierarchy refined — clearer name, price, bundle weight

4-tab navigation tested successfully — users adapted quickly

SUS score Round 2: 79 — above average, exceeds target

Stakeholder Alignment
The most significant decision requiring management was navigation restructuring. The approach was to present structured findings from Google reviews and heuristic analysis alongside a proposed alternative — prominent placement within My Services — framing the change as improving discovery, not reducing access.

10 — Final solution

The Redesigned Experience

The final solution is a coherent, modern reimagining of MTA's core experience — without adding a single new feature. Every improvement came from reorganisation, hierarchy, and intentional interaction design.
Home Screen — A Three-Stage Journey
Of all the screens in the app, the Home screen took the longest to reach its final form — over four months of iterations, reviews, and internal alignment.

Stage 01

2012 – 2025

Old Design

Live in market before project started

14+ items competing for attention above the fold

Outdate Visual Hirerachy

Packages feature surfaced three times: Offers, Packages, Make Your Own Plan

"Play & Win" FAB generating ~1M daily taps

Stage 02

Version 01

Redesigned V01

Re-audited, not launched to development

Improved structure — a clear step forward from the original

Some visual choices retained at stakeholder request despite recommendations

My Services appeared as a standalone navigation tab

Circular donut charts for usage data

Stage 03

Version 02

Redesigned V02

Developed and launched

Balance surfaced as a large, scannable hero element

Horizontal progress bars replace donut charts — comprehension in under 2 seconds

Three-way packages redundancy resolved: single 'Buy Package' CTA

4-tab navigation: Home, Packages, My Services, Infotainment

Old Design

Old Design

New design v01

New design v01

re-design v02

re-design v02

The Pivot from V01 to V02

Version 01 represented a genuine improvement over the original, but it carried unresolved usability debt. Despite repeated design recommendations, certain visual decisions were retained from the stakeholder's direction — including high-contrast colour usage, circular usage charts, and very small font sizes.
The turning point came during a review meeting with the CMO. Rather than framing it as a design preference debate, the approach was to ground the conversation in real user context: a Telenor subscriber urgently needing to recharge in a busy street, under direct midday sun, with poor eyesight.
The CMO paused V01 from moving to development and approved a second redesign pass. This is what good design advocacy looks like — not overriding stakeholders, but finding the right moment, the right context, and the right argument to move the work forward in the user's interest. The Home screen alone took over four months across both versions.
View Home Screen Re-Audit →
Navigation
The tab bar moved from 5 tabs to 4 contextually grouped tabs: Home, Packages, My Services, Infotainment. The taxonomy now reflects how users think about the app — not how Telenor's internal product divisions are structured.
Packages Flow
The previously deep nested package subscription journey was flattened using native inline filters and sorting controls. Users now complete the entire purchase — including payment — through a progressive bottom-sheet flow without a single full-screen navigation.
Resolved Redundancy
On the original Home screen, the same packages feature appeared three times under different labels — "Offers," "Packages," and "Make Your Own Plan." This was consolidated into a single, clearly labelled "Buy Package" action in the Quick Actions card.

Feature Spotlight — Packages & Payment Flow

The Most Broken Journey. The Biggest Redesign.

Of all the journeys in MTA, the package subscription and payment flow had the highest user drop-off, the most heuristic violations, and the deepest structural problems. It was treated as a standalone design sprint within the broader redesign.

Needs to be Fixed

Top app bar outdated — height too tall, wastes above-fold space

Conflicting primary color usage creating unclear proximity cues

Sorting and filter tabs absent or non-native

Confirmation modal repeats information already shown

Inconsistent visual hierarchy throughout confirmation screens

Needs Improvement

Too much pricing information (original + discounted + crossed-out) causes confusion

Package details not prominently displayed

Multiple CTAs per card — Easypaisa, VISA, Activate all visible at once

Confirmation steps overloaded with redundant info

Wrong UI element choice for selection (radio vs toggle)

Suggestions Applied

Break flows into smaller, clearer steps

Use bottom sheets for payment and confirmation

Limit CTAs to one per screen to eliminate choice fatigue

Use native UI elements for sorting

Remove repeated known information from confirmation steps

Usability Testing — Packages & Payment Flow
Moderated task-based usability testing with 8 to 9 participants from Telenor's actual user base, grouped into three behavioral segments.

Frequent Users

89%

task completion rate

Despite initial resistance, frequent users adapted quickly within 1–2 taps. No participant failed to complete the full purchase.

Medium Users

92%

task completion rate

Highest scoring segment. Clean card layout with single CTA removed decision paralysis. Payment sheet described as 'much simpler'.

Low-Frequency Users

78%

task completion rate

Most improved segment vs old design. Real-time validation and progressive disclosure significantly reduced confusion at the payment step.

"An 86% task completion rate in a prototype test — before a single line of production code ships — is a rare signal. The design isn't speculative. The outcomes are already validated."

11 — Impact (Post Initial Launch)

What the number say

The core redesign covering Home, Packages, and Easyload was launched first. The following results are real product metrics from the first months post initial launch.

Prior year baseline

18%

YoY user growth

Pre-launch baseline

34%

Increase in digital recharge

SUS 52

79

System Usability Scale score

23 violations

3

Remaining heuristic violations

6.4 seconds avg

1.8s

Balance check time-on-task

~55% accuracy

87%

First-tap navigation accuracy

5 tabs

4

Navigation tabs — cleaner taxonomy

"A 34% uplift in digital recharge directly validates that reducing friction in the purchase flow converts to measurable business outcomes — not just better UX scores."

Trust

Users described the redesign as 'professional' and 'trustworthy'

Removal of duplicate features and inconsistent visual language addressed a subconscious credibility gap.

Efficiency

Infrequent users performed at parity with heavy users

In the original design, users who opened the app rarely were significantly slower. In the redesign, this performance gap narrowed.

Growth

18% YoY growth reflects improved retention, not just acquisition

Improvement in core task completion — particularly Easyload and package management — suggests the redesign meaningfully improved return usage frequency.

01

Data & Decision-Making

Data-Driven Design Enables Better Decisions

A key learning was the importance of having access to real product metrics early in the process. Without data such as drop-off rates, time-on-task, or feature usage patterns, design decisions defaulted to stakeholder inputs, heuristic evaluation, and competitive benchmarking. While these provided direction, they couldn't replace the precision of behavioural data.

Without Data — Relied On

Stakeholder assumptions & team inputs

Nielsen's heuristic evaluation

Industry & competitive benchmarking

Moving Forward — Will Advocate For

Define key metrics & KPIs before design begins

Align design decisions to measurable outcomes

Embed analytics access into the design process early

02

Stakeholder Management

Navigating Alignment in Ambiguous Environments

Working across multiple stakeholders with evolving requirements taught me that ambiguity isn't a blocker — it's a design problem. The skill is creating alignment through structured communication and evidence, not waiting for clarity to arrive.

How I Applied This

01

Translated evolving feedback into clear problem statements and documented design rationale

01

Translated evolving feedback into clear problem statements and documented design rationale

02

Used heuristic evaluations and usability testing to ground discussions in user behaviour, not opinion

03

Balanced competing inputs by tying every decision back to a user goal or business outcome

04

Built shared understanding through structured presentations and explicit design reasoning
"The best version of this app doesn't feel like it was redesigned — it feels like it was always this simple. An 18% YoY user growth and 34% digital recharge uplift suggest we're well on the way."